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prestonlouisgabrielgasia
02-09 01:02
Model Name
medieval forge 3d model
Tags
architecture
architecture game asset
architecture game asset stylized
architecture stylized
forge
game asset
game asset stylized
stylized
Prompt
Create a stylized medieval fantasy blacksmith / forge building, top-down ARPG / Albion-like art style (not realistic), designed as a Roblox game asset. MAIN SILHOUETTE / SHAPE - Footprint roughly circular/oval, about 16–20 meters wide (or 55–70 studs), readable from isometric top-down camera. - The building has a very distinctive, slightly crooked “witchy” silhouette: - A big rounded main roof volume that looks like a soft, organic dome. - A tall central spire/tower roof (conical) rising from the middle, slightly leaning, with layered shingles. - Roof edges are wavy/uneven, not perfectly symmetrical. ROOF (KEY VISUAL) - Roof is covered with overlapping “fish-scale” shingles, large stylized tiles. - Color: deep navy / indigo / dark blue with subtle gradient and soft highlights (hand-painted look). - Shingle pattern is clear and readable, with chunky depth (not micro-detail). - Add a small round dormer window on the spire: - Circular window with warm yellow/orange glow from inside. - Window frame thick, slightly worn. - Small ivy/green vines below the window, hanging down. WALLS / STRUCTURE - Lower structure is a mix of stone + painted wood planks: - Base: chunky stylized stone blocks / rubble foundation (cool gray). - Walls: dark blue painted wooden boards, slightly worn edges. - A few exposed wooden beams and braces. - Entrance: arched doorway at the front with a small porch feel: - Door opening shows warm interior light (orange glow) but no full interior is needed. - Add small decorative metal brackets/hinges around the entrance. SIGN + FORGE IDENTITY - Hanging blacksmith sign on the right side of entrance: - A metal bracket/arm extending from the building. - A light-colored signboard (off-white wood), octagonal/rounded rectangle shape. - Simple black icon of an anvil/hammer (high readability). - Include a small lantern mounted above or near the sign, warm orange light. LIGHTING PROPS - Several small lanterns around the building exterior: - Warm orange/yellow emissive look, medieval lamp style. - Put at least 3 lanterns: near entrance, near left wall, near sign area. - Optional small smoke/steam vent or chimney hint (very subtle, not heavy VFX). GROUND / PAVING (IMPORTANT) - The building sits on a circular patio of irregular stone slabs / cobblestones: - Large uneven stones, hand-placed look. - Slight cracks, soft moss in tiny amounts. - Surrounding ground is grass with a few tiny flowers, but keep it minimal (focus on the building). STYLE / TECH ART - Stylized, semi-cartoon, hand-painted textures, soft shading. - No photorealism, no PBR heavy realism, no ultra sharp noise. - Keep shapes chunky and readable; avoid tiny thin details that would disappear in top-down view. - Model should be game-ready and optimized: - Target 5k–15k triangles total for the whole building + props. - Separate meshes: roof, walls/base, sign+bracket, lanterns, ground patio (so I can edit/replace). - Clean UVs, single 1024 or 2048 texture atlas preferred (or 2 atlases max). - Pivot at ground center, aligned to grid, easy placement in Roblox. - Provide simple collision (box/capsule-like) and avoid complex concave collisions. CAMERA READABILITY - Must look good from isometric/top-down camera: strong silhouette, clear roof tile pattern, warm windows/lanterns contrast, readable sign.
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