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DCC Bridge
Anonymous1764347376
02-09 01:08
Model Name
blacksmith forge 3d model
Tags
architecture
game asset
stylized
Prompt
Create a stylized medieval fantasy BLACKSMITH FORGE building, top-down ARPG / Albion-like style (semi-cartoon, hand-painted), optimized for Roblox. GOAL This must read instantly as a BLACKSMITH / FORGE (metalwork), not a generic workshop. Add iconic forge elements: chimney + smoke, open furnace/forge glow, anvil area, tools, charcoal, metal props. OVERALL SHAPE / FOOTPRINT - Compact, circular/oval footprint (approx 16–20 meters wide / 55–70 studs). - Strong readable silhouette for isometric top-down camera. - Main roof: rounded organic dome shape, slightly crooked. - Central spire/tower roof (conical) rising from the middle, slightly leaning. - Roof edges wavy/uneven, not perfectly symmetrical. ROOF (KEEP THE SAME LOOK) - Overlapping “fish-scale” shingles, chunky and readable. - Color: deep navy / indigo / dark blue with soft hand-painted highlights. - Round dormer window on spire: - Circular window frame with warm yellow/orange interior glow. - Small ivy/vines under the window (green leaves), subtle but visible. FORGE IDENTIFIERS (MUST HAVE) 1) STONE CHIMNEY + SMOKE - Add a chunky stone chimney on one side/back of the building: - Thick stone blocks, medieval look. - Chimney height clearly above the roof line. - Add stylized smoke (simple, not realistic) coming out of the chimney (can be a mesh “smoke puff” or very light effect). - Smoke should be readable but not huge (top-down friendly). 2) OPEN FORGE / FURNACE WITH GLOW - Add an exterior forge furnace area attached to the building (side extension or small open alcove): - A stone forge mouth or open furnace arch. - Strong orange emissive glow inside (hot coals / fire). - Optional small sparks/embers as simple mesh shapes (no heavy VFX). - Place near the entrance side so it’s visible in screenshots. 3) ANVIL WORK AREA - Place an anvil on a wooden stump or metal stand outside the entrance: - Classic anvil silhouette, dark metal. - Add a hammer and tongs nearby (simple props). - Add a small bucket / water tub for quenching metal (wooden bucket or metal pail). 4) CHARCOAL / METAL STOCK - Add a small pile of charcoal (dark lumps) or a coal sack. - Add 2–4 metal ingots/bars (iron) stacked near the anvil or forge. WALLS / STRUCTURE - Base: chunky stylized stone foundation (cool gray, slightly worn). - Walls: dark blue painted wooden boards, worn edges, visible seams. - Exposed wood beams and braces (warm brown). - Entrance: arched doorway with warm interior light. No full interior needed, only glow. - Add a few metal brackets/straps around supports (big readable shapes, not tiny rivets). SIGNAGE (BLACKSMITH CLEAR) - Hanging sign on the right side of entrance: - Metal bracket arm. - Light wood signboard (off-white), octagon / rounded rectangle. - High-readability icon: ANVIL + HAMMER silhouette in black (very clear). - Add a small lantern near the sign with warm orange light. LIGHTING - 3–5 lanterns total around the building: - Warm orange/yellow emissive look. - Place: near entrance, near anvil area, near sign, near furnace, optional near chimney side. - Lighting should strongly contrast with the blue roof (top-down readability). GROUND / PATIO (KEEP) - Circular patio of large irregular stone slabs/cobblestones around the building. - Slight moss at edges, minimal grass. - A few scattered small props near the patio edge (optional): small crates, wood logs. STYLE / TEXTURE RULES - Stylized hand-painted textures, soft shading, readable from distance. - No photorealistic PBR, no micro-noise. - Chunky forms, clean silhouette, minimal thin parts. - Keep it “Roblox-friendly fantasy”, like Albion / isometric RPG. TECH / OPTIMIZATION (IMPORTANT) - Target 7k–18k triangles total including forge props (anvil/tools/chimney/furnace). - Separate meshes (for easy editing): - Roof - Main building walls/base - Chimney + smoke mesh (smoke as separate) - Furnace/forge extension - Anvil + tools set - Sign + bracket - Lanterns - Patio ground - UVs clean, 1 texture atlas preferred (1024 or 2048). Max 2 atlases. - Pivot at center of patio, at ground level, aligned to grid for Roblox placement. - Provide simple collision volumes (avoid complex concave collision). CAMERA READABILITY - Must look great from isometric top-down view: - Blue roof scales readable - Warm glows visible (window, furnace, lanterns) - Anvil + chimney instantly readable as “forge”
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