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DCC Bridge
Anonymous1781256248
06-25 06:25
Model Name
post-apocalyptic game map 3d model
Tags
architecture
architecture game asset
architecture game asset stylized
architecture stylized
game asset
game asset stylized
game map
stylized
Prompt
Create a top-down/isometric overview map for a post-apocalyptic RPG starter area in a Borderlands-style heavy outline cell-shaded visual. The map should clearly separate combat areas from skilling (gathering/crafting) areas with natural terrain barriers and paths .Requirements: Starter hub/safe zone in the center with buildings, vendors, bank, crafting stations, storage, quest board, training dummy. Tier 1 resources around the hub (woodcutting, fishing, scrapping). Tier 2 resources slightly farther out (higher level nodes). Combat zones separated by cliffs, walls, fences, or terrain to keep new players safe while skilling. Show example tier 1 and tier 2 nodes with icons. Clear roads/paths players would naturally follow. Natural flow: Hub -> Skilling Areas (safe) -+ Tier 2 Zones - Combat Zones (further out). Include points of interest: tutorial NPC, notice board, stash, , small dungeon entrance. Use Borderlands cell-shaded art: thick black outlines, bold colors, gritty wasteland palett
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