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Anonymous1776776797
04-21 13:20
Model Name
ancient greek theatre 3d model
Tags
architecture
animation
historical
Prompt
Create an accurate Ancient Greek theatre (not Roman), based on historical references such as Epidaurus. The model must be fully modular and delivered as separate objects, not a single mesh. Each of the following MUST be an independent object: - Orchestra (perfect circular area, flat) - Skene (stage building) - Parodos entrances (left and right) - Cavea seating divided into multiple radial sections (at least 6–10 separate blocks) - Individual columns (not merged) - Statues (2 separate objects) - Fire braziers/urns (separate objects) - Ground/base platform Strict requirements: - Every object must have its own centered pivot for animation - Objects must NOT be merged under any circumstance - Clean topology, low-medium poly - UV unwrapped, simple stone/marble textures - No baked lighting, no shadows - Real-world scale and proportions Output: FBX or GLTF with clear naming and hierarchy Important: This model will be used for animation where all parts fall from above and assemble, so sepa
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