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Anonymous1763858337
11-23 01:39
Model Name
antique armchair 3d model
Tags
furniture
rendering
realistic
Input
Prompt
Create an extremely accurate, realistic 3D model (FBX format) of the exact armchair shown in the reference image. This is an antique Louis XV–style upholstered armchair with very specific characteristics: — Wood Frame: Medium-dark polished hardwood, slightly glossy, with smooth hand-carved details. The frame features classic Louis XV curves: • deeply curved cabriole legs (front and back) • a softly arched top rail • rounded armrests connecting with sculpted supports • overall silhouette made of flowing, organic lines. — Upholstery: Reproduce the fabric exactly as shown: a dense floral tapestry fabric with a vintage look. The pattern must include multitone floral motifs with slightly muted, classical colors, consistent with old European upholstery. The seat, backrest, and armrest pads are fully cushioned and thick. — Shape & Proportions: The backrest is tall and oval-shaped, not flat—slightly angled for comfort. The seat is relatively wide and deep. The armrests are padded and extend slightly outward. Ensure proportions reflect a real-world Louis XV armchair (roughly 90–100 cm tall). — Textures & Materials: Generate full PBR texture maps: • Albedo • Roughness • Normal • Metalness (if needed for metal nails) • AO map Use high-resolution textures (2K or 4K). The wood should have visible grain and subtle aging. The tapestry fabric must look woven, with visible threads and slight relief. — Model Requirements: Realistic shading, physically accurate materials. Clean and optimized topology suitable for rendering, animation, and game engines (Unity/Unreal). Add subtle curvature variations and imperfections so the chair looks authentic, not procedurally perfect. — Reference Image: Use this for exact reproduction: /mnt/data/Screenshot_20251122-192439_Gallery.jpg Output: • 3D model in FBX • Texture folder with all PBR maps • High-fidelity, 1:1 recreation of the chair in the image.*
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