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Anonymous1768650522
01-17 12:08
Model Name
retail display stand 3d model
Tags
props
rendering
realistic
Input
Prompt
Create an ultra-high-detail, sharp, non-blurred, production-grade 3D model of a freestanding retail display stand, strictly based on the provided reference image. ⚠️ Critical requirements: – NO blur, NO soft focus, NO depth of field – All edges, materials, textures, and geometry must be crisp, clean, and clearly visible – Engineering-accurate proportions STRUCTURE: – Vertical floor-standing retail display – Height: ~190 cm – Width: ~65 cm – Depth: ~38 cm – Rounded outer corners (large radius, smooth curvature) – Solid rectangular base with visible thickness BODY MATERIALS: – Main корпус: matte powder-coated metal (dark olive / graphite green) – Visible thickness on all panels (NO paper-thin surfaces) – Clean seams and joints TOP LOGO MODULE: – Separate 3D module – Semi-transparent acrylic lightbox – Internal LED panel – Warm white light (3000–3500K) – Logo “Originè” engraved or printed on acrylic – Sharp typography, no glow bleed, readable edges SIDE PANELS: – Matte metal – Subtle engraved botanical leaf pattern (low-relief, NOT texture fake) – Side inset panel with transparent window – QR code plate modeled as physical object (not texture only) SHELVING / HOOK SYSTEM: – 4 horizontal rows – Each row contains metal hanging hooks – Hooks have realistic thickness and curvature – Hooks mounted to hidden internal rail system PRODUCT PACKAGES: – Individual 3D soft pouches (doypack) – Real physical thickness and volume – Slight natural deformation (not perfectly flat) – Clear seams, zip-lock tops – Each pouch is a separate mesh – High-resolution printed graphics (logos, text, illustrations fully readable) – Color-accurate pastel packaging TEXTURES & MATERIALS: – Physically Based Rendering (PBR) – No procedural blur – Texture resolution: minimum 4K – Visible roughness differences (metal vs acrylic vs packaging film) GEOMETRY REQUIREMENTS: – Clean quad topology – No triangulation artifacts – No stretched UVs – No smoothing errors – Correct edge bevels on all visible edges LIGHTING (PREVIEW ONLY): – Neutral studio light – No dramatic shadows – No vignette – No cinematic blur – Lighting used ONLY to reveal geometry clearly OUTPUT: – Single isolated object – No environment – No floor reflections – Suitable for close-up inspection, manufacturing visualization, AR, and investor presentations This must look like a real manufactured retail unit, not a concept render.
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