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Anonymous1768375883
03-27 07:58
Model Name
3d female traveler
Tags
animation
animation realistic
character
character animation
character animation realistic
character realistic
female traveler
realistic
Prompt
Create an ultra-realistic 3D human female character model inspired by a modern travel assistant, based closely on the provided reference image. The character should appear as a young adult female (age 23–26) with natural beauty, realistic human proportions, and a highly photorealistic appearance. The skin must include fine details such as pores, subtle imperfections, and natural subsurface scattering to accurately reflect light. The face should be symmetrical with soft features, expressive eyes, natural reflections, and a gentle, friendly smile that conveys trust, intelligence, and approachability. The hairstyle should be natural and similar to the reference image, with smooth, slightly wavy shoulder-length hair, cleanly styled and realistic in texture and shading. The overall look should match a modern, casual travel assistant. Clothing must closely match the reference: a light gray or neutral-toned fitted jacket worn over a simple inner top, paired with fitted blue jeans and clean white sneakers. The outfit should look realistic with proper fabric simulation, including folds, stitching, and material response. Accessories should include a modern smartwatch on the wrist and a medium-sized travel backpack worn naturally on the shoulders. The character should also hold a smartphone in one hand, positioned naturally, as if interacting with a digital interface. Optionally, include subtle holographic UI elements above the hand holding the device, with soft blue glowing visuals, maintaining realism and avoiding overly futuristic exaggeration. The character must be posed in a natural, relaxed standing position similar to the reference image, with slight weight shift for realism. One hand can be in a pocket while the other is holding a device. The pose should feel dynamic yet neutral enough to allow easy retargeting for animations. The model must be fully rigged with a professional humanoid skeleton. The rig must include correct bone hierarchy, properly named bones, and full IK/FK compatibility for animation pipelines. Special focus must be given to the hands and fingers. The hands must have accurate anatomical proportions, detailed geometry, and clean edge flow. Each finger must include at least three joints (base, middle, tip), and the thumb must be properly angled and rigged for realistic movement. The hand rig must support all types of interactions including pointing, grabbing, holding objects, swiping, tapping, and expressive gestures. Weight painting must be clean and precise to ensure that finger bending, rotation, and stretching do not cause mesh distortion, collapsing, or unnatural deformation. The fingers should deform smoothly under all animation conditions, including extreme bending and twisting. The entire body rig must be optimized for real-time animation and capable of handling complex movements such as walking, turning, bending, and interacting with objects. Shoulder, elbow, wrist, hip, and knee joints must deform naturally with preserved volume and no visible artifacts. The rig must handle extreme poses, including full rotations and combinations of movements, without mesh clipping or breaking. Include an advanced facial rig with blendshapes (morph targets) for realistic animation. This should include visemes for speech (lip-sync), as well as expressions such as smiling, blinking, subtle eye movement, and emotional transitions. The face should be capable of smooth animation for conversational AI interactions. The topology must be clean and optimized, using quad-based geometry with proper edge loops around joints such as shoulders, elbows, knees, wrists, and fingers. The model should be medium poly, balancing performance and visual quality. Use high-resolution PBR textures (preferably 4K), including albedo, normal, roughness, and metallic maps for realistic rendering. Lighting should be neutral studio lighting with soft shadows, ensuring clear visibility of the full character. Avoid dramatic or stylized lighting. The final model must be exported in GLB or GLTF format and should be fully compatible with real-time engines such as Three.js, Unity, and Unreal Engine. The model must be game-ready, web-optimized, and capable of smooth animation, including walking, talking, gesturing, and object interaction. Overall, the character should feel like a professional, friendly, intelligent travel assistant, closely matching the provided image while being fully functional for advanced 3D animation and real-time AI interaction systems.
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