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Anonymous1763858337
12-08 15:29
Model Name
leather sofa 3d model
Tags
furniture
rendering
realistic
Input
Prompt
Create an ultra-realistic and strictly accurate 3D model of the two-seat reclining sofa shown in the reference. Reproduce the proportions, structure, and shapes exactly. Upholstery must match the real material: dark burgundy leather with a soft matte finish, NO shine, NO glossy reflections, and NO exaggerated specular highlights. Surfaces must appear smooth and naturally cushioned without visible polygon triangles. Use clean, even topology and smooth shading. The backrest has three horizontal padded segments per seat; cushions are thick and softly curved. Armrests are wide, rounded, and heavily padded. Seats and footrests are seamless and slightly convex. Side panels are fully leather-covered in the same matte burgundy tone and include the oval reclining handle. Preserve all folds and stitching subtly and realistically without adding details not seen in the reference. Do not alter shapes or proportions; replicate the real sofa exactly while keeping the material fully matte and the mesh clean
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