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Anonymous1759332361
04-02 12:21
Model Name
jet engine 3d model
Tags
machine
simulation
realistic
Prompt
Create an ultra-realistic, high-detail 3D model of a modern turbofan jet engine, designed for engineering visualization and VR simulation. The model must be fully modular and physically accurate, including all internal and external components. Every part should be separated and clearly structured for interaction, animation, and educational inspection. Include the following systems and components: 1. Front Section: - Spinner cone (nose cone) - Fan blades (high-detail aerodynamic design) - Fan hub and fan shaft (Low Pressure Shaft - LP Shaft) - Fan duct and intake casing 2. Compressor Section: - Low Pressure Compressor (LPC) stages (rotor + stator) - High Pressure Compressor (HPC) stages (rotor + stator) - Clearly distinguish between rotating rotors and stationary stators - Include compressor casing and structural supports 3. Combustion Section: - Combustion chamber (annular type) - Fuel injectors and nozzles - Ignition system - Internal airflow path visualization capability 4. Turbine Section: - High Pressure Turbine (HPT) stages - Low Pressure Turbine (LPT) stages - Turbine blades with heat-resistant design - Thermal coloration (subtle heat discoloration: blue/orange tones) 5. Shaft System: - Dual spool system: - Inner High Pressure Shaft (HP Shaft) - Outer Low Pressure Shaft (LP Shaft) - Proper mechanical alignment and realistic proportions 6. Exhaust Section: - Exhaust cone - Nozzle - Rear structural casing 7. External Structure: - Engine casing (segmented) - Outer cowling (removable panels for inspection mode) - Mounting brackets and structural supports 8. Additional Details (VERY IMPORTANT): - Full wiring system (cables, harnesses, connectors) - Hydraulic lines and fuel pipes - Bolts, screws, fasteners - Surface wear, realistic imperfections - Industrial-grade materials (brushed metal, titanium, heat-treated alloys) 9. Materials & Texturing: - Use PBR materials (Albedo, Normal, Roughness, Metallic) - Realistic metallic surfaces with subtle scratches and wear - Heat glow/emission in turbine section - Clean but realistic engineering finish 10. Technical Requirements: - Clean topology suitable for real-time engines (Unity / Unreal) - Optimized polycount but high visual fidelity - Proper UV mapping - Hierarchical structure (ready for animation) - Each part named and grouped logically 11. Presentation: - Neutral studio lighting + optional HDRI environment - Exploded view version (for educational visualization) - Assembled version (fully complete engine) Style: - Hyper-realistic - Engineering-grade precision - Suitable for VR training simulation and interactive applications Output format: - FBX or GLTF - Separate meshes for each component - Ready for import into Unity
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