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Anonymous1762870244
01-15 09:57
Model Name
stylized game character 3d model
Tags
battle royale character
character
character game asset
character game asset realistic
character realistic
game asset
game asset realistic
realistic
stylized game character
Input
Prompt
Create an ultra-realistic, high-fidelity 3D character model based on the provided reference image. Character Type: Stylized-realistic male game character inspired by modern battle-royale aesthetics, athletic build, heroic proportions (realistic anatomy, not cartoonish). Model Quality: • AAA game / cinematic quality • Clean quad-based topology • Proper edge flow for animation • No distortions, no melted geometry • Perfect symmetry where applicable Geometry & Details: • High-resolution sculpt with accurate muscle definition • Sharp facial features with realistic skin folds • Separate geometry for clothing, straps, accessories • Clearly defined hard-surface elements (belt, buckles, gadgets) • No merged or flattened details Face & Skin: • Realistic facial anatomy • Natural expression (neutral / confident) • 8K skin texture detail • Micro skin pores, subtle roughness variation • Accurate ear, nose, eyelid topology Hair: • Realistic hair sculpt or hair cards • Clean hairline, layered strands • No clumps or noise • Game-ready hair system preferred Clothing & Accessories: • Physically accurate fabric folds • Correct fabric thickness • Stitching and seams visible • Leather, metal, and fabric clearly separated • No texture stretching Textures & Materials (PBR): • 4K–8K PBR textures • Albedo / Base Color • Normal Map • Roughness Map • Metallic Map • Ambient Occlusion • Subsurface Scattering for skin Color Space & Accuracy: • Neutral lighting calibration • Accurate color reproduction • No over-saturation • No baked lighting or shadows Pose & Rig: • Neutral A-pose or relaxed T-pose • Arms slightly away from body • Fingers naturally relaxed • Ready for auto-rigging • Correct joint placement Scale & Proportions: • Real-world human scale • Correct head-to-body ratio • Balanced silhouette from all angles Lighting & Presentation: • Studio HDRI lighting • Soft global illumination • No dramatic shadows • No stylization • No cinematic color grading Background: • Pure neutral gray or transparent • No environment • No depth of field Export Requirements: • Watertight mesh • Separate UVs for body, clothes, accessories • Clean UV layout, no overlaps • Game-engine compatible (Unreal / Unity)
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