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Anonymous1769506506
01-27 09:57
Model Name
realistic human face 3d model
Tags
character
rendering
realistic
Prompt
Create an ultra-realistic, high-resolution 3D human face model from the provided reference image. Preserve the exact facial identity with absolute accuracy — do not alter, stylize, beautify, exaggerate, or smooth any facial features. The face must be an exact 1:1 match to the reference image. Maintain precise facial geometry, including: Exact face shape and proportions Accurate eye size, eye spacing, eyelid folds, iris color, and eye depth Exact nose structure (bridge, width, nostrils, tip shape) Precise lip shape, thickness, corners, and natural texture Accurate jawline, chin structure, cheekbones, and facial symmetry Natural skin pores, fine lines, micro-details, and realistic skin texture Bindi details (VERY IMPORTANT): Recreate the bindi exactly as seen in the image Same size, shape, color, placement, and texture Do not simplify or stylize the bindi Skin & realism: Photorealistic skin shader with subsurface scattering Natural skin tone preserved exactly Visible pores, soft imperfections, realistic light response Hair & eyebrows: Match hairline, eyebrow shape, thickness, and direction precisely No artistic changes or symmetry correction Lighting & render quality: Neutral studio lighting to avoid distortion High-resolution cinematic realism Sharp details, no blur, no painterly effects 3D quality: Clean topology suitable for animation High-poly sculpt with ultra-fine facial detail Realistic depth and facial volume The final output must look like a true 3D scan of the real person, not an AI interpretation or beautified version. Do NOT change facial features Do NOT beautify or idealize the face Do NOT smooth skin excessively Do NOT alter bindi placement or design Do NOT make cartoon, anime, stylized, or fantasy face Do NOT change eye size, nose shape, or jawline Do NOT add symmetry correction Do NOT modify expression Do NOT add makeup or remove natural details Resolution: Ultra / 8K textures Detail Level: Maximum
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