3D Workspace
Home
Assets
Affiliate Program
Sign up/Log in
?
Upgrade
DCC Bridge
3D Creation Made Simple
Text & Image to 3D Model in seconds
One-Click Texturing & Smart Detail Editing
Free Credits Monthly
Start Free
Anonymous1761167966
10-23 01:35
Model Name
combat android 3d model
Tags
character
rendering
realistic
Prompt
Create an ultra-realistic humanoid combat android named VX-09, height around 1.80 m, fusion of Ultrakill’s V1 and Spider-Man 2099 (Miguel O’Hara). Sleek, muscular robotic body, white primary armor with subtle red veins glowing across chest, forearms, and legs, plus small accents of deep metallic blue for contrast. The armor should look like advanced composite plating mixed with smooth synthetic muscle fibers, with faint reflections, micro-scratches, and fine heat marks on joints. Head: aerodynamic helmet with angular red visor and dynamic LED lines that shift with emotion; small mechanical vents on sides; glowing neural circuits beneath transparent sections of the skull. Torso: segmented plates over a flexible energy-core spine, red energy pulsing rhythmically inside translucent glass-like material. Arms: the right arm features an integrated rocket-launcher attached seamlessly with rotating barrels, vents, and glowing safety lights; the left arm hosts a holographic panel that projects combat data and tactical interface. Inside the holographic display, show multiple animated HUD elements inspired by Ultrakill: a red segmented health bar (HP 87%), a blue stamina gauge below it (ST 54%), and a yellow pistol-energy meter labeled “WEAPON CORE READY”. Include floating icons of bullets, energy sparks, and numbers updating dynamically. Texts should read “TARGET LOCKED”, “SYSTEMS ONLINE”, “OVERDRIVE AVAILABLE”. Surround the hologram with subtle light distortion, as if refracting the air around it. Legs: powerful, mechanical yet sleek, ending in digitigrade feet with retractable claws; thruster vents on calves for short-burst jumps. Back: reinforced spinal vents emitting red-blue light haze, with exhaust residue for realism. Materials: brushed steel, carbon fiber, reflective polymer, with light dirt and wear for authentic battle feel. Lighting: cinematic, strong contrast between glowing red energy and cool blue shadows. Pose: slightly crouched, combat-ready stance, left arm raised projecting holographic data, right arm angled with the integrated rocket launcher primed. Background: futuristic industrial setting, sparks, smoke, holographic debris. Entire render should convey power, intelligence, and lethal precision, resembling a playable high-end AAA boss unit, textured with film-quality PBR realism and detailed reflections.
Detailed Info
Related Models
Enter invite code
Enter invite code to get credits!