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DCC Bridge
Anonymous1765986123
12-30 17:52
Model Name
cartoon tree 3d model
Tags
nature & environment
game asset
cartoon
Input
Prompt
Create detailed 3D models in a soft, colorful cartoon style based on the reference image. The scene includes a stylized tree, a seated child character, and small bushes arranged symmetrically. Tree: Model a stylized cartoon tree with a thick central trunk and a large rounded canopy. The canopy is composed of smooth, cloud-like green volumes merged into a single cohesive shape. The trunk is medium brown, slightly tapered toward the top, and splits into short, simplified branches that are visible beneath the canopy. Ensure the tree is perfectly symmetrical along its vertical central axis, with mirrored canopy volume, trunk thickness, and branch placement. Child Character: Create a simplified cartoon child character seated at the base of the tree. The child has a round head, small facial features, and a soft, friendly expression. The body is compact, with short arms resting close to the torso and legs bent inward in a seated pose. The child’s clothing consists of a red shirt and light-colored pants. All body parts—head, torso, arms, and legs—must be proportionally balanced and symmetrically modeled along the vertical axis, with mirrored limbs and facial features. Bushes and Ground Elements: Add two small rounded bushes placed on either side of the child. The bushes are bright green with small rounded accents suggesting flowers or berries, distributed evenly across both sides. Ensure both bushes are identical in size, shape, and decoration, positioned symmetrically relative to the tree trunk and child. Minimal grass elements may be added at ground level, kept simple and evenly distributed. Color and Material: Use soft, solid cartoon materials with gentle shading. Avoid realistic textures, fabric details, or fine surface noise. All colors should match the reference image closely while remaining clean and vibrant. General Requirements: Match the exact proportions, colors, and shapes from the reference image. Maintain a friendly, simplified cartoon aesthetic with smooth surfaces and soft shading. Ensure perfect symmetry across the tree, child character, and surrounding elements. Avoid realistic textures, logos, or unnecessary details. Use clean topology suitable for animation, games, or real-time rendering.
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