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DCC Bridge
bgaleanamaldonado
12-22 16:10
Model Name
cartoon house 3d model
Tags
architecture
architecture cartoon
architecture game asset
architecture game asset cartoon
cartoon
cartoon house
game asset
game asset cartoon
Input
Prompt
Create detailed 3D models in a soft, colorful cartoon style based on the reference image. The scene includes a small house and two stylized trees as part of a simple outdoor setting. House: Model a stylized small house with a simple rectangular body and smooth, rounded edges. The walls are light pastel pink, with a slightly matte cartoon finish. The roof is a bright orange gabled roof with clean, simple planes and softly rounded edges, perfectly centered and symmetrical from front to back. On the front facade, add a circular window positioned near the top center of the wall. Below it, place a rectangular door in a soft turquoise color, centered horizontally on the facade. All architectural elements—roof, window, and door—must be evenly aligned and perfectly symmetrical along the vertical axis of the house. Trees and Bushes: Create two stylized cartoon trees with simplified shapes. The main tree has a straight vertical brown trunk with smooth edges and a rounded, cloud-like green canopy composed of soft, overlapping volumes. The secondary tree or bush is smaller, with a similar rounded green form, placed symmetrically relative to the house to maintain visual balance. Ensure the trunk and canopy of each tree are centered and vertically aligned, with smooth transitions between forms and no sharp details. Ground Elements: Add minimal ground details such as small patches of green grass at the base of the house and trees. These elements should be simple, rounded, and evenly distributed to preserve overall symmetry and visual harmony. General Requirements: Match the exact colors, proportions, and shapes from the reference image. Maintain a friendly, simplified cartoon aesthetic with smooth surfaces and soft shading. Ensure perfect symmetry for the house and balanced symmetry for surrounding elements. Avoid adding realistic textures, logos, or unnecessary details. Use clean topology suitable for animation, games, or rendering.
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