braided hair 3d model
Create ONE complete 3D hairstyle from the supplied three-view reference. The panels are front, side, and back views of the SAME hairstyle; use them only to reconstruct one consistent 3D object. Generate geometry only: the complete hair mesh and a separate ribbon mesh. Do not generate a head, face, scalp, ears, eyes, neck, body, clothes, mannequin, stand, or background. Match the reference silhouette: center part, softly raised crown, front hair swept behind the ears, two curled face-framing locks ending at the collarbones, long layered wavy back hair, braids passing above both ears, and a large ribbon at the center back. Include the layered hair above the ears connecting the crown to the braids. Preserve natural ear openings. Reconstruct hair hidden by the original body so there are no chopped ends, rectangular gaps, or hollow missing sections. Create new geometry from scratch using layered, overlapping, tapered hair locks with natural root-to-tip flow. Do not kitbash existing hair.
Tripo P2.0









