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DCC Bridge
Anonymous1764694429
02-03 17:10
Model Name
stylized flower 3d model
Tags
nature & environment
game asset
stylized
Prompt
Create stylized 3D flower models that strictly match the visual language, line quality, proportions, and simplified cartoon aesthetic of the provided reference images. The flowers must follow a hand-drawn, illustrative style with bold silhouettes, simplified shapes, clean contours, and minimal surface detail, consistent with the characters shown in the references. Colors should be flat or softly shaded, with no photorealistic textures or noise. Flower designs must be inspired by real-life botanical forms, including tubular flowers, bell-shaped (campanulate) flowers, trumpet-like blooms, and other natural floral structures, but translated into a simplified, graphic style. All flowers must be fully three-dimensional: - Real thickness in petals - Clear volume and depth - Solid stems and flower heads - No flat planes or card-like geometry The models must remain visually correct and cohesive from all viewing angles, with no areas that collapse visually or appear 2D when rotated. Topology requirements: - Clean, optimized topology - Low to mid poly count - Even polygon distribution - No unnecessary subdivisions - No non-manifold geometry - No overlapping faces - Clean normals and stable shading The final result should look like a 2D illustrated flower successfully translated into a solid, production-ready 3D asset, suitable for stylized games, animation, or illustration-based worlds. { Previous generations failed because the models were flat 2D cutouts. You must generate fully realized, complete 3D volumetric models. \n\nCRITICAL Requirement (Real Anatomy + Stylized Rendering): The 3D shapes and structural anatomy of the flowers must be accurately based on REAL BOTANICAL EXAMPLES specified below, ensuring correct 3D depth, petal curvature, and internal structures (pistils, stamens). However, the surface rendering must strictly adhere to the 'Hollow Knight' hand-drawn art style (thick black outline borders, flat cel-shaded colors, no gradients) as seen in references image_0.png, image_1.png, and image_2.png.\n\nThe Three Models (Watertight 3D Volumes based on real flowers): \n1) **Drooping Tubular (based on real Fuchsia):** A pendant flower structurally based on a real Fuchsia, showing the distinct tube and flared sepals/petals. It hangs from a curved, thorny stem. Color palette: Deep purple petals/tube with an orange internal center. The back and top connection point to the stem must be fully modeled. \n2) **Wide Bell (based on real Campanula/Bellflower):** A wide, cup-shaped bloom structurally based on a real Campanula. It must show the fused petals forming the bell, the calyx at the base, and internal pistil. It floats above a twisted stem. Color palette: Teal blue with a glowing pale yellow center. A top-down view must show the full circular anatomy. \n3) **Upright Trumpet (based on real Lily):** An upright, flaring flower structurally based on a real Lily, showing the six tepals curving outwards, the throat, and prominent anthers/stigma. It sits on a straight stem. Color palette: Deep red with a yellow throat. The back view must clearly show the base of the flower and petal backs.\n\nTechnical: Extremely clean, optimized topology suitable for a game asset, viewable from 360 degrees with no missing back faces.", "reference_images": ["image_0.png", "image_1.png", "image_2.png"] } "reference_images": ["image_0.png", "image_1.png", "image_2.png", "image_3.png"] }
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