skeleton 3d model
CRITICAL TEXTURE CHANGE: The white sclera of the eyes must be replaced with a bloodshot, tired, heavy-veined, angry-red texture. The large black pupils remain. RIGGING & ANIMATION REQUIREMENTS: The character must be fully rigged with a skeletal structure (bones). EYE RIG: The eyes must have an advanced bone structure to control individual movement. This rig must support: Eye Roll (Boredom State): The eyeballs can rotate 180 degrees upward so only the new bloodshot red texture is visible. Eyelid Closure: Create mesh control that allows the eyes to go from fully open to half-lidded to fully closed. SMOKE PARTICLE SYSTEM (Not baked geometry): Replace static smoke geometry with a real-time particle emitter positioned at the cigar cherry. The smoke particles must have physics-based settings (vector and speed) to allow them to be influenced by digital "wind" forces.
Tripo P2.0









