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submarine interior 3d model

Prompt

Cutaway cross-section of aged deep-sea salvage ship hub, 1970s industrial maritime. Rooms: NAVIGATION: brass chart table, contract papers, radar; WORKSHOP: crane holding small cramped bathysphere, tool wall, diagnostic terminal; DISK ARCHIVE: drawers of amber data disks; CABIN: bunk, locker; STORAGE: crates; LAB: specimen tanks, disk decoder; SONAR ROOM: green CRT arrays; COMMS ROOM: deep-sea radio rack; RECORDS: log shelves; RESTRICTED DOOR: welded shut. MOST IMPORTANT, HIGHEST PRIORITY, DO NOT OVERRIDE: Frostrail/P-ixxel-style low-res pixelated textures, 64–128px tiles stretched on 3D, chunky visible texels, hand-painted pixel-art surfaces, dithered shading, 4–8 tone palettes, rust and grime at pixel scale, PS1/PS2 fidelity fused with modern dynamic lighting. Reject 4K PBR, photorealism, smooth clean surfaces. Rusted riveted steel, pipes, gauges, caged tungsten lamps, teal gloom with warm light pools, claustrophobic. vbbery big ship size with corridors not a ball

v3.1-20260211

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