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DCC Bridge
usuario.clf
07-21 01:44
Model Name
d5f11d3c-f4f4-4a40-a7fe-a9e86260edd2
Tags
game asset
game asset stylized
nature environment
nature environment game asset
nature environment game asset stylized
nature environment stylized
oasis
prairie
stylized
Input
Prompt
Generate a low-poly 3D tile of a desert biome, exactly 10x10 meters. All horizontal edges must be flat at exactly 1 meter high for seamless tiling. Add smooth desert dunes in the center, but never raise or alter the flat borders. Include a small oasis in the center with a shallow pond (0.3m deep) and a few palm trees or desert plants. Use a clean topology with no non-manifold geometry, overlapping UVs, or open edges. Keep vertex count under 5000. Use a desert color palette with sandy tones. Place the pivot at the base center (0,0,0). Output a watertight, game-ready mesh for modular use in a 3D engine like Godot.
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