
gothic courtyard 3d model
Dark gothic vampire-themed 3D scene for a modern top‑down shooter. Night. Cold moonlight, damp wet cobblestones, dried blood stains/decals, wrought iron fences with spikes, ruined cathedral arches, side mausoleums, broken statues/gargoyles, chains, candlelight (subtle emissive). Scene size ~40×40 m, diorama/level blockout with clear top‑down readability: central open courtyard (ritual circle), 2–3 navigable lanes, cover blocks (coffins/crates/fence segments), no tall occluders that hide the floor. Subtle ground fog, slight godrays near arches, overall high contrast silhouettes without neon. Materials feel: worn stone, wet stone, iron, aged wood, tattered banners. Tech/output: Game‑ready, PBR. Provide meshes (FBX/GLB) + textures (Albedo, Normal OpenGL, Roughness, Metallic, AO, Emissive for candles). Atlases 2K (4K for hero pieces, 1K for small props). Non‑overlapping UVs, clean pivots at bases, meters scale, Y‑Up, place at world origin (0,0,0). Mid‑poly target: whole scene ≤ 400k tris; hero assets 5–20k, props
v3.0-20250812









