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DCC Bridge
arencyya
08-28 22:35
Model Name
eaf088c4-46cb-4c37-9b05-79911ecd95f2
Tags
aurora borealis
fantasy
game asset
game asset fantasy
ice blue
icy
nature environment
nature environment fantasy
nature environment game asset
nature environment game asset fantasy
un arbre
Input
Prompt
Create an original, high-fidelity fantasy “frost-bound” tree (do not copy any existing game assets), ~45–55 studs tall, with a massive trunk, sprawling branches, exposed roots, snow caps and icicles, plus several red crystal clusters embedded in bark and canopy. Output a single Roblox Model named FrostboundTree_01 with PrimaryPart=Trunk; include MeshParts: Trunk, Branches, Roots, SnowCaps, Icicles, CrystalCluster_01.._05; set the Trunk pivot at the base center for easy placement; add Attachments for future VFX: Attach_Roots, Attach_CrystalTop, Attach_CrystalSide. Use SurfaceAppearance on wood/snow/ice with 2048×2048 color/normal/roughness/metalness maps; crystals as separate MeshParts using Material=Neon (tintable red) for a soft glow. Target LOD0 ≈ 30–50k tris and also generate LOD1 (12–18k) and LOD2 (3–5k) in a folder named LODs. Provide simple collisions only on Trunk and Roots (primitive colliders) and disable collisions on branches/snow/icicles/crystals. Keep the model unanchored
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