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Anonymous1766824276
12-27 08:41
Model Name
gas mask helmet 3d model
Tags
props
game asset
realistic
Input
Prompt
Este código crea una máscara de combate en Blender inspirada en el diseño de Punisher. Para mejorarlo, sugiero: 1. Agregar modificadores Smooth para suavizar las formas: ```python def add_smooth(obj): smooth = obj.modifiers.new(name="Smooth", type='SMOOTH') smooth.factor = 0.5 smooth.iterations = 3 ``` 2. Agregar materiales: ```python def create_material(name, color): mat = bpy.data.materials.new(name=name) mat.use_nodes = True mat.node_tree.nodes["Principled BSDF"].inputs[0].default_value = color return mat # Material negro mate para la máscara black_mat = create_material("Black", (0.02, 0.02, 0.02, 1)) mask.data.materials.append(black_mat) # Material para el visor visor_mat = create_material("Visor", (0.1, 0.1, 0.1, 1)) visor.data.materials.append(visor_mat) ``` 3. Agregar subsurf modifier: ```python def add_subdivision(obj): subsurf = obj.modifiers.new(name="Subsurf", type='SUBSURF') subsurf.levels = 2 ``` 4. Completar la unión booleana: ```python for obj in [visor, filter_main, skull]: bool_mod = mask.modifiers.new(name="Boolean", type='BOOLEAN') bool_mod.object = obj bool_mod.operation = 'UNION' ``` Esto mejorará el aspecto visual y realismo de la máscara.
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