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Anonymous1775504217
04-06 19:51
Model Name
creepy head 3d model
Tags
character
character rendering
character rendering stylized
character stylized
cheek
forehead
rendering
rendering stylized
stylized
Prompt
Facial Structure Head Shape Slightly too narrow at the top, widening toward cheeks (inverted teardrop). Subtle asymmetry (one side ~5–10% larger). Forehead slightly bulged forward → unnatural silhouette in side view. Smile (Primary Feature) Extremely wide — extends beyond natural cheek bounds. Corners of mouth curve upward too high (almost reaching lower eye line). Depth illusion: Outer layer = stitched fabric stretch Inner layer = dark void with faint depth (not realistic anatomy) Teeth: Uniform but slightly misaligned Matte, toy-like (not organic bone) Slight size inconsistency (±10%) Eyes One eye: oversized (10–15% larger than normal proportion), glossy, fixed stare. Second eye: smaller, misaligned, slightly drifting (subtle animation offset). Avoid gore; instead use: Glassy reflections Slight emissive pupil glow (very faint, not dominant like the red eye variant) Uncanny Features (Key) Expression does not change while body moves → emotional mismatch. Blink timing: Very slow (1–2 seconds closed), then snap open instantly. Eye tracking: Delayed follow (0.3–0.6s lag behind player movement). Smile remains perfectly stretched even when head tilts. Surface & Material (Face-Specific) Fabric stretched unnaturally around mouth → tension lines in normal map. Subtle shading gradient inside smile to fake impossible depth. Slight gloss variation around eyes (tear-like reflectivity without liquid simulation). Very faint discoloration around mouth edges (not blood; just aged staining). Animation Behavior (Face) Idle Micro head tilts (off-axis, not clean rotations) Eyes slowly drift, then snap back to player Engagement When player looks directly: Movement stops Smile subtly widens (blendshape ~5–10%) Off-camera Face resets instantly to neutral (but still uncanny) Eye positions may shift randomly Style References (Non-copy, directional only) Poppy Playtime → exaggerated toy proportions, readable silhouette Five Nights at Freddy's → rigid expression + eye tracking Momo → distorted facial proportions, uncanny realism
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