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Anonymous1775504217
04-06 19:51
Model Name
creepy head 3d model
Tags
character
rendering
stylized
Prompt
Facial Structure Head Shape Slightly too narrow at the top, widening toward cheeks (inverted teardrop). Subtle asymmetry (one side ~5–10% larger). Forehead slightly bulged forward → unnatural silhouette in side view. Smile (Primary Feature) Extremely wide — extends beyond natural cheek bounds. Corners of mouth curve upward too high (almost reaching lower eye line). Depth illusion: Outer layer = stitched fabric stretch Inner layer = dark void with faint depth (not realistic anatomy) Teeth: Uniform but slightly misaligned Matte, toy-like (not organic bone) Slight size inconsistency (±10%) Eyes One eye: oversized (10–15% larger than normal proportion), glossy, fixed stare. Second eye: smaller, misaligned, slightly drifting (subtle animation offset). Avoid gore; instead use: Glassy reflections Slight emissive pupil glow (very faint, not dominant like the red eye variant) Uncanny Features (Key) Expression does not change while body moves → emotional mismatch. Blink timing: Very slow (1–2 seconds closed), then snap open instantly. Eye tracking: Delayed follow (0.3–0.6s lag behind player movement). Smile remains perfectly stretched even when head tilts. Surface & Material (Face-Specific) Fabric stretched unnaturally around mouth → tension lines in normal map. Subtle shading gradient inside smile to fake impossible depth. Slight gloss variation around eyes (tear-like reflectivity without liquid simulation). Very faint discoloration around mouth edges (not blood; just aged staining). Animation Behavior (Face) Idle Micro head tilts (off-axis, not clean rotations) Eyes slowly drift, then snap back to player Engagement When player looks directly: Movement stops Smile subtly widens (blendshape ~5–10%) Off-camera Face resets instantly to neutral (but still uncanny) Eye positions may shift randomly Style References (Non-copy, directional only) Poppy Playtime → exaggerated toy proportions, readable silhouette Five Nights at Freddy's → rigid expression + eye tracking Momo → distorted facial proportions, uncanny realism
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