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DCC Bridge
Anonymous1775978825
04-12 07:36
Model Name
chrome skull 3d model
Tags
abstract / symbol
rendering
realistic
Prompt
forget the skull completely. delete all skull geometry — cranium, jaw, eye sockets, everything. we're building something different. what we want: an abstract liquid silver/chrome blob that looks like melting mercury — think T-1000 from Terminator, or a droplet of liquid metal floating in space. organic, fluid, alive. BUILD THIS: create one main SphereGeometry(1.8, 128, 128) — high poly is essential for smooth liquid look. in the animation loop, displace every vertex like this: const time = clock.getElapsedTime() const positions = geometry.attributes.position for each vertex i: const x = originalPositions[i*3] const y = originalPositions[i*3+1] const z = originalPositions[i*3+2] positions[i*3] = x + sin(y*2.5 + time*0.8) * 0.25 positions[i*3+1] = y + sin(z*2.0 + time*0.6) * 0.30 positions[i*3+2] = z + sin(x*3.0 + time*0.7) * 0.20 positions.needsUpdate = true geometry.computeVertexNormals() store originalPositions array before the loop start
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