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Anonymous1768847641
01-26 19:01
Model Name
handheld game controller 3d model
Tags
props
rendering
realistic
Prompt
Form Factor Two independent handheld units (one for each hand) Ergonomic, climbing-hold-inspired grip Compact enough for standard desk and console setups Lightweight, durable materials for long gaming sessions Input Features Squeeze Sensors (Core Input) Detects continuous pressure from light to strong grip Squeeze can map to: Sprint intensity Weapon firing modes Variable in-game actions depending on pressure Provides more control depth than a trigger or button Thumb Pads Replaces traditional analog sticks or directional pads Supports multi-directional input and gestures Can function as: Camera movement Menu navigation Quick actions via swipes or taps Tilt & Rotation Detection Hand orientation controls movement, strafing, or in-game gestures Example mappings: Tilt forward → sprint Tilt sideways → dodge/strafe Rotate → aim or special action modifier Optional Button Overrides Small physical buttons on grip for essential functions (jump, interact, reload) Can combine button + squeeze + tilt for chorded, advanced inputs
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