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DCC Bridge
Anonymous1767163114
01-06 10:45
Model Name
goddess lakshmi 3d model
Tags
character
3d printing
realistic
Input
Prompt
Form & Pose Goddess Lakshmi seated in Padmasana (lotus posture) Perfect bilateral symmetry (X-axis mirrored) Front-facing, centered, single solid body Four arms: Upper left & right holding closed-to-semi-open lotus flowers (thick petals, no fragile tips) Lower right in Abhaya mudra with slightly thickened fingers Lower left resting naturally near lap (no undercuts between palm and thigh) Face & Head (Casting Safe) Calm divine expression, slightly exaggerated facial depth for metal clarity Deepened eye sockets, thicker eyelids Nose ring merged into cheek geometry (no floating elements) Tilak/bindi raised, not engraved Smooth transitions, no micro-noise Crown, Halo & Jewelry Crown, halo, necklaces, earrings fused into main mesh No floating or intersecting parts Rounded bead details (minimum 0.6–0.8 mm thickness) All sharp points softened with micro-fillets Halo thickened uniformly for strength Body & Clothing Sari folds deep and bold, no thin edges Ornament patterns engraved or raised, never cut-through Armlets, bangles, waistband merged into arms/body No deep negative undercuts behind arms or neck Lotus & Base (STL Critical) Lotus pedestal with: Thick, overlapping petals Rounded tips (no knife edges) Minimum petal thickness: 1.0 mm Base fully closed and solid Flat bottom for easy mounting Technical STL Requirements Watertight mesh Manifold geometry No self-intersections No floating parts Uniform wall thickness High-poly sculpt (for master model) Subdivision-friendly topology Material & Render Style Matcap gray clay render No textures, no color, no transparency ZBrush / CAD hybrid sculpt look Jewelry master model quality Scale Awareness (Important) Designed for 40–70 mm height All micro-details scaled for metal visibility Negative Prompt (Must Use) thin edges, sharp spikes, floating jewelry, hollow mesh, holes, non-manifold geometry, extreme undercuts, fragile fingers, intersecting parts, texture maps, color materials, background props
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