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toanpro1tn
09-27 15:54
Model Name
head and shoulders 3d model
Tags
character
character realistic
character rendering
character rendering realistic
head and shoulders
head and shoulders portrait
realistic
rendering
rendering realistic
shoulders portrait
Input
Prompt
FROM PHOTO: Generate a photoreal 3D head-and-shoulders model from input photo (photo.jpg). Quality requirements: realistic skin with smooth but detailed pores (natural porosity), sharp and accurate color fidelity matching the reference, neutral-warm color grading. Materials: PBR (metallic-roughness). Provide full texture sets: Albedo (base color), Normal (16-bit), Roughness, Metallic or Specular, Height/Displacement, AO, and an SSS weight map. UVs: clean UV unwrap, non-overlapping, 2–4 px margin. Topology: deliver both a low-poly retopology target 12k–30k tris (real-time) and a high-poly sculpt for baking. Textures: 4096×4096 for main maps (Albedo, Normal, Roughness); 2048 acceptable for secondary maps. Skin shader: SSS-capable shader with layered speculars (micro-specular map), anisotropic micro-details, correct IOR for cornea. Lighting: neutral studio lighting (3-point) + HDRI for reflections. Outputs: glTF/GLB (primary) + FBX and OBJ, textures as PNG/TGA (normal/height 16-bit EXR if
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