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Anonymous1758896819
09-27 15:54
Model Name
head and shoulders 3d model
Tags
character
rendering
realistic
Input
Prompt
FROM PHOTO: Generate a photoreal 3D head-and-shoulders model from input photo (photo.jpg). Quality requirements: realistic skin with smooth but detailed pores (natural porosity), sharp and accurate color fidelity matching the reference, neutral-warm color grading. Materials: PBR (metallic-roughness). Provide full texture sets: Albedo (base color), Normal (16-bit), Roughness, Metallic or Specular, Height/Displacement, AO, and an SSS weight map. UVs: clean UV unwrap, non-overlapping, 2–4 px margin. Topology: deliver both a low-poly retopology target 12k–30k tris (real-time) and a high-poly sculpt for baking. Textures: 4096×4096 for main maps (Albedo, Normal, Roughness); 2048 acceptable for secondary maps. Skin shader: SSS-capable shader with layered speculars (micro-specular map), anisotropic micro-details, correct IOR for cornea. Lighting: neutral studio lighting (3-point) + HDRI for reflections. Outputs: glTF/GLB (primary) + FBX and OBJ, textures as PNG/TGA (normal/height 16-bit EXR if
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