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DCC Bridge
Anonymous1768913883
01-20 13:17
Model Name
futuristic car 3d model
Tags
futuristic car
game asset
game asset realistic
realistic
toyota corolla sedan
vehicle
vehicle game asset
vehicle game asset realistic
vehicle realistic
Input
Prompt
FULL 3D BLUEPRINT DESCRIPTION (AI-READY) Create a high-detail, real-world scaled 3D model of a Toyota Corolla E210 (2019–2023) GR-style modified sedan. The vehicle is a 4-door compact performance sedan with aggressive aftermarket styling, lowered suspension, wide wheels, carbon fiber aero parts, and clean modern proportions. The model must be accurate, symmetrical, properly separated, and suitable for game engines and rendering. SCALE & DIMENSIONS (MUST FOLLOW) Use millimeters (mm) as the base unit. Set scale so 1 unit = 1 mm. Set model origin at center of front axle on ground plane. Overall Length: 4630 mm Overall Width (body only): 1780 mm Overall Width (with mirrors): 2070 mm Overall Height: 1435 mm Wheelbase: 2700 mm Front Track Width: 1530 mm Rear Track Width: 1540 mm Ground Clearance (lowered): 120 mm Wheel Diameter: 460 mm (18-inch) Tire Width: 235 mm BODY SHAPE & DESIGN DETAILS Front View Sharp LED headlights angled inward Slim upper grille integrated into headlights Large trapezoidal lower grille Two side air intakes with black inserts Carbon fiber front splitter extending 40 mm forward Hood slightly domed with subtle center ridge Side View Clean sedan profile Sloping roofline toward rear Black contrast roof Carbon fiber side skirts, 35 mm thickness Slightly flared wheel arches (+10 mm) Black mirrors with integrated indicators Flush body-colored door handles Rear View Slim horizontal LED taillights Carbon fiber trunk lip spoiler (35 mm height) Black rear diffuser integrated into bumper Dual exhaust cutouts (visual only) Rear reflectors on bumper corners Top View Smooth hood taper Arched roof Steep rear windshield angle Short raised trunk lid REQUIRED MESH SEPARATION (DO NOT MERGE) BODY_MAIN HOOD FRONT_BUMPER REAR_BUMPER TRUNK SPOILER FRONT_SPLITTER REAR_DIFFUSER SIDE_SKIRTS_LEFT SIDE_SKIRTS_RIGHT DOOR_FL DOOR_FR DOOR_RL DOOR_RR WHEELS (4 identical) TIRES (4 identical) HEADLIGHT_LEFT HEADLIGHT_RIGHT TAILLIGHT_LEFT TAILLIGHT_RIGHT WINDOWS MIRROR_LEFT MIRROR_RIGHT EXHAUST_TIPS Each part must be a separate clean mesh with correct pivots. MATERIALS & SURFACE PROPERTIES Body Paint Gloss automotive paint Pearl white color Roughness: 0.15 Metallic: 0.3 Clearcoat enabled Carbon Fiber Parts Used on splitter, side skirts, diffuser, spoiler Visible carbon weave texture Roughness: 0.25 Normal map enabled Wheels Matte black alloy Roughness: 0.4 Metallic: 0.8 Tires Rubber material Roughness: 0.8 Visible tire tread normal map Windows Tinted glass Opacity: 65% IOR: 1.45 Dark gray tint Lights Headlights and taillights use transparent emissive materials Clear lens with internal LED structure TOPOLOGY & QUALITY REQUIREMENTS Target Poly Count: 120,000 – 180,000 triangles No subdivision modifiers Clean quad-based topology Sharp edges marked correctly Smooth shading enabled Game-ready optimization RENDER & ENVIRONMENT ASSUMPTIONS Neutral studio lighting No baked reflections No HDRI No environment geometry FINAL GENERATION INSTRUCTION Create a realistic, performance-styled Toyota Corolla E210 GR-inspired sedan, following exact real-world proportions, separated meshes, accurate materials, and clean topology. The model must be suitable for games, rendering, and further modification.
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