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DCC Bridge
Anonymous1773851101
03-18 18:16
Model Name
stylized knight 3d model
Tags
armor
character
character game asset
character game asset stylized
character stylized
game asset
game asset stylized
stylized
stylized knight
Input
Prompt
Game-ready 3D character model reconstruction from separated body parts sheet. ASSEMBLY — connect these parts into full character: Head: golden horned helmet (two curved upward horns, gold surface), royal blue base, orange-red short beard, human male face visible. Use the 5 face expressions provided as blend shape references: - neutral/stern (default) - wide grin (happy) - mouth open/shouting (alert) - angry brow (combat) - laugh (idle) Torso: gold and blue plate armor, large diamond chevron engraving on chest center, blue fabric panels between gold segments. Cape: separate mesh, deep royal blue hooded cloak, full length, flows behind torso. Reconstruct volume from front and back views shown. Arms: gold bracer gauntlets on forearms, blue armored upper arms, dark gloved fists. Weapon right: straight silver sword with gold crossguard. Weapon left / accessory: golden trumpet horn (Gjallarhorn). Legs: dark armored trousers, brown leather boots with gold knee guard trim. TECHNICAL: Output: game-ready FBX, humanoid T-pose. Polygon budget: under 8000 triangles. Rig: humanoid skeleton, Unity Mecanim compatible. Separate meshes: body, cape, helmet, sword, horn (for individual animation). Textures: 1024x1024 atlas per mesh group. PBR materials: Gold areas — metallic 0.9, roughness 0.2 Blue armor — metallic 0.3, roughness 0.6 Cape fabric — metallic 0.0, roughness 0.9 Leather boots — metallic 0.1, roughness 0.8 STYLE: stylized low-poly mobile game character, flat cell-shaded aesthetic, chibi proportions (head 1/3 of total height), wide shoulders, short stocky legs. Clash of Clans quality.
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