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DCC Bridge
gutierrezeyk
11-05 07:17
Model Name
stylized water whirlpool 3d model
Tags
game asset
game asset stylized
nature environment
nature environment game asset
nature environment game asset stylized
nature environment stylized
stylized
vortex
whirlpool
Prompt
Generate a 3D model of a stylized ocean whirlpool or vortex. **Key Features:** * **Shape:** Funnel-like, tapering downwards to simulate a deep, rotating water mass. The top should be wide and gradually narrow towards the bottom. The depth should be moderate, not excessively deep, suitable for a game environment. * **Topology:** Low-polygon count, optimized for mobile game performance. Prioritize clean, efficient mesh without unnecessary detail. * **Edges:** The top outer edges should be smooth and blend naturally, allowing for easy integration with a flat ocean surface. Avoid sharp, abrupt edges at the top. * **UV Mapping:** Crucially, the model must have clean, non-overlapping UV mapping. The UVs should be designed to support **radial texture rotation** (i.e., textures should appear to spin around the center when applied and rotated). * **Vertex Normals:** Smooth vertex normals for a seamless appearance, especially where it meets the ocean. * **Axis:** Oriented vertically (Y-axis up). * **Style:** Stylized, cartoon-like, or semi-realistic, fitting a "Harbor Quest" game aesthetic. Avoid hyper-realism with complex foam structures. * **Material Slots:** Single material slot. * **Output:** .fbx or .obj format. **Avoid:** * High-polygon count. * Complex sculpted details. * Pre-baked textures (I will use my own shader). * Built-in animation (I will animate with a shader). **Goal:** A base mesh that can be animated visually with a simple texture-rotating shader for a mobile 3D game.
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