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Anonymous1764065877
03-28 04:42
Model Name
religious figure 3d model
Tags
character
character realistic
character rendering
character rendering realistic
image
realistic
religious figure
rendering
rendering realistic
Input
Prompt
Generate a 3D STL model exactly as shown in the uploaded image. The uploaded image is the only and complete source of geometry, size, and proportions. Generate ALL people visible in the image. STRICT AS-IS RULES (NON-NEGOTIABLE): Reproduce the model exactly as it appears, with no interpretation Do NOT beautify, glorify, enhance, stylize, smooth, or modify Do NOT change facial structure, facial expression, or body structure Do NOT replace faces with system-generated or generic faces EXACT SIZE & SCALE (CRITICAL): Preserve exact size, scale, and proportions exactly as seen in the image Maintain relative height, width, depth, and spacing between all people Do NOT upscale, downscale, normalize, or resize any part of the model FACIAL ACCURACY (HIGHEST PRIORITY): Face shape, skull structure, jawline, cheekbones, chin, forehead must match the image Eye shape, position, spacing, and depth must match exactly Nose size, angle, projection, and nostril shape must match exactly Mouth shape, lip thickness, corners, and expression must match exactly Preserve all natural asymmetry and imperfections DETAILING (AS-VISIBLE ONLY): Reproduce only the details visible in the image Eyes, eyelids, nostrils, lips, wrinkles, skin folds, ornaments must appear exactly as seen Do not add, remove, exaggerate, or smooth details ORNAMENTS & ACCESSORIES: Preserve all visible ornaments exactly as shown Do not simplify, resize, remove, or reposition ornaments HAIR: Preserve hairstyle exactly as visible No artistic or corrective changes MODEL STRUCTURE (MANDATORY): Add a simple solid flat base under the model Base must be physically connected and suitable for 3D printing Base must not change the size or proportions of the model OUTPUT: Single STL file Watertight mesh Geometry only (no textures, no colors) Accuracy over optimization
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