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Anonymous1768199745
01-18 20:59
Model Name
candle 3d model
Tags
props
rendering
realistic
Input
Prompt
Generate a clean, game-ready 3D model based strictly on the provided reference image. Modeling requirements: - Single object mesh (no separate floating parts unless clearly necessary) - Simple, readable geometry - Low to medium polygon count - Closed mesh (manifold) - No internal faces - No unnecessary subdivisions - Avoid thin or fragile geometry Topology: - Favor quads where possible - Even polygon distribution - No extreme stretching or distortion - No overlapping or intersecting geometry Scale and orientation: - Real-world scale - Oriented upright - Centered at world origin - Proper pivot placement Materials and textures: - Single material only - No complex shaders - No baked lighting - Neutral surface suitable for recoloring - Texture optional; geometry quality prioritized Output intent: - Optimized for use in game engines (Unity / Unreal / Godot) - Suitable for low poly or mid poly asset packs - Easy to clean and decimate further in Blender Do not: - Add artistic details not present in the reference - Add damage, wear, or stylization - Add text, symbols, logos, or branding - Overcomplicate the model Focus on usability, performance, and clean structure over visual realism. Generate a clean, game-ready 3D model based strictly on the provided reference image. Modeling requirements: - Single object mesh (no separate floating parts unless clearly necessary) - Simple, readable geometry - Low to medium polygon count - Closed mesh (manifold) - No internal faces - No unnecessary subdivisions - Avoid thin or fragile geometry Topology: - Favor quads where possible - Even polygon distribution - No extreme stretching or distortion - No overlapping or intersecting geometry Scale and orientation: - Real-world scale - Oriented upright - Centered at world origin - Proper pivot placement Materials and textures: - Single material only - No complex shaders - No baked lighting - Neutral surface suitable for recoloring - Texture optional; geometry quality prioritized Output intent: - Optimized for use in game engines (Unity / Unreal / Godot) - Suitable for low poly or mid poly asset packs - Easy to clean and decimate further in Blender Do not: - Add artistic details not present in the reference - Add damage, wear, or stylization - Add text, symbols, logos, or branding - Overcomplicate the model Focus on usability, performance, and clean structure over visual realism. Generate a clean, game-ready 3D model based strictly on the provided reference image. Modeling requirements: - Single object mesh (no separate floating parts unless clearly necessary) - Simple, readable geometry - Low to medium polygon count - Closed mesh (manifold) - No internal faces - No unnecessary subdivisions - Avoid thin or fragile geometry Topology: - Favor quads where possible - Even polygon distribution - No extreme stretching or distortion - No overlapping or intersecting geometry Scale and orientation: - Real-world scale - Oriented upright - Centered at world origin - Proper pivot placement Materials and textures: - Single material only - No complex shaders - No baked lighting - Neutral surface suitable for recoloring - Texture optional; geometry quality prioritized Output intent: - Optimized for use in game engines (Unity / Unreal / Godot) - Suitable for low poly or mid poly asset packs - Easy to clean and decimate further in Blender Do not: - Add artistic details not present in the reference - Add damage, wear, or stylization - Add text, symbols, logos, or branding - Overcomplicate the model Focus on usability, performance, and clean structure over visual realism. Generate a clean, game-ready 3D model based strictly on the provided reference image. Modeling requirements: - Single object mesh (no separate floating parts unless clearly necessary) - Simple, readable geometry - Low to medium polygon count - Closed mesh (manifold) - No internal faces - No unnecessary subdivisions - Avoid thin or fragile geometry Topology: - Favor quads where possible - Even polygon distribution - No extreme stretching or distortion - No overlapping or intersecting geometry Scale and orientation: - Real-world scale - Oriented upright - Centered at world origin - Proper pivot placement Materials and textures: - Single material only - No complex shaders - No baked lighting - Neutral surface suitable for recoloring - Texture optional; geometry quality prioritized Output intent: - Optimized for use in game engines (Unity / Unreal / Godot) - Suitable for low poly or mid poly asset packs - Easy to clean and decimate further in Blender Do not: - Add artistic details not present in the reference - Add damage, wear, or stylization - Add text, symbols, logos, or branding - Overcomplicate the model Focus on usability, performance, and clean structure over visual realism.
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