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forlordthoth
11-25 23:08
Model Name
glowing tree 3d model
Tags
emerald
fantasy
game asset
game asset fantasy
glowing tree
nature environment
nature environment fantasy
nature environment game asset
nature environment game asset fantasy
Prompt
Generate a complete production-ready 3D asset of a fantastical crystalline tree for a game's main menu - the Genesis Tree. This is a unified scene containing all components assembled together: 1. CENTRAL TRUNK (DM): The main structural element - a thick helical trunk (2.2m base diameter, 0.25m top diameter, 8.5m height) with strong clockwise spiral twist and elegant S-curve. Material: highly translucent crystal (85% transmission, IOR 1.52) with cyan base (#00AAFF) transitioning to emerald green (#00C864) at tips. Internal structure features glowing cyan-blue veins that pulse with soft light, creating complex caustic patterns and volumetric scattering. Surface has intricate crystalline faceting with sharp beveled edges for maximum light refraction. 2. MAJOR BRANCH (Player): A large side branch (4-5 meters long, 0.8m base tapering to 0.1m tip) curving gracefully upward and outward at 45-degree angle from trunk, with subtle S-curve. Material: translucent crystal (80% transmission, IOR 1.5) with bright cyan (#55EEFF) transitioning to lighter cyan at tips. Internal glowing cyan veins. Crystalline faceting with beveled edges. Clean quad topology, 15-20k triangles. 3. MINOR BRANCHES (Settings/Exit/Mods): Three small side branches (1.5-2 meters each, 0.3m base tapering to 0.05m tip) curving gently upward at 30-60 degree angles. Material: translucent crystal (75% transmission, IOR 1.48) with soft cyan tint. Subtle internal glow. Minimal faceting. Clean topology, 3-5k triangles each. 4. LEAF CLUSTERS: Multiple clusters of 15-20 faceted polyhedral crystal leaves scattered along branch tips. Each leaf: 0.3-0.5 meters, organic faceted polyhedra (octahedra, dodecahedra variations) with sharp edges. Material: vibrant emerald green (#00FF88) with high translucency (85% transmission, IOR 1.52). Each leaf glows softly from within with green light. Leaves arranged in natural cluster formations with slight random rotation. 2-3k triangles per leaf. 5. ENERGY BASE: A golden toroidal energy pool at the base (diameter 4-5 meters, height 0.5 meters) with swirling, rippling patterns. Toroidal/donut shape with central opening where trunk emerges. Surface: highly reflective and luminous, golden (#FFAA55) to amber (#FF8844) gradient. Concentric ripple rings creating depth. The pool glows intensely and reflects the tree's cyan light. Clean topology with good edge flow, 10-15k triangles. ASSEMBLY: The trunk base seamlessly transitions into the golden energy pool. The major branch attaches to the trunk at approximately 30% height. The three minor branches attach at different heights (30-50% range) distributed around the trunk. Leaf clusters are positioned at the tips of all branches. All components share the same ethereal, mystical aesthetic with bloom-heavy rendering, high translucency, and no hard shadows. Style reference: Structure-Goal.jpg - ethereal, mystical, bloom-heavy, high translucency. TOPOLOGY: Clean quads throughout, game-optimized. Total target: 80k-120k triangles for the complete tree. All components should be separate objects/meshes within the same scene file, properly positioned and ready for export as a unified GLB file. PERSPECTIVE: Dramatic low angle showing the full helical trunk structure, all branches, leaf clusters, and energy base in one cohesive view. The scene should demonstrate the complete Genesis Tree as a single, unified 3D asset.
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