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Anonymous1770022753
02-02 10:02
Model Name
vintage sports car 3d model
Tags
coupe
realistic
simulation
simulation realistic
vehicle
vehicle realistic
vehicle simulation
vehicle simulation realistic
vintage sports car
Prompt
Generate a high-accuracy 3D model of a 1965 MG MGB Berlinetta Coune, matching the detail and proportions of the TurboSquid 2278958 model. Real-world scale, clean editable geometry (quads + tris), optimized for a racing simulator export (Assetto Corsa). Body and exterior: – Precise body shape and coachbuilt Berlinetta roofline unique to the Coune version – Correct panel lines, door seams, hood and trunk outlines – Smooth curvature and correct fender volumes Headlights & lighting elements: – Accurate vintage headlight shape with proper glass curvature (not flat) – Recessed housings with internal reflector and bulb geometry – Taillights / indicators modeled as separate objects Interior: – Fully modeled interior (dashboard, gauge cluster, steering wheel, seats, pedals, gear lever) – Interior geometry must be cleanly enclosed and visible from exterior Glass & transparency: – Separate meshes for windshield, rear glass, and side windows – Correct thin glass thickness and curvature – Clear, game-ready transparent material setup Mesh & topology: – Clean, game-optimized topology – No overlapping faces or non-manifold geometry – Separate named objects (body, interior, wheels, lights, glass) – UVs properly laid out for texturing – Include materials & textures similar to the TurboSquid model (7 textures with UV mapping) Other details: – Wheels and tires correctly shaped with brake disc visible – Fuel cap and small trim pieces included as distinct parts – Neutral studio lighting, centered at world origin – No baked lighting, textures included and materials supportedBerlinetta (one-off coachbuilt version). Accurate proportions, true-to-reference body shape, classic Italian Berlinetta fastback roofline, smooth panel transitions, realistic metal thickness. EXTREME attention to headlights: – Correct headlight shape and size – Proper glass curvature (not flat) – Headlight housings recessed correctly into the body – Visible internal elements (bulb, reflector), no melted or simplified geometry Full interior modeling (not optional): – Dashboard with correct gauges – Steering wheel, pedals, gear lever – Seats with realistic padding and seams – Door cards, interior handles – Interior must be fully enclosed and usable for a driving simulator Glass & transparency: – Separate meshes for windshield, side windows, rear window – Thin glass thickness – Correct curvature – Clean edges for proper transparency in game engine Topology & game requirements: – Clean quad-based topology where possible – Optimized polygon count suitable for Assetto Corsa – No non-manifold geometry – No overlapping faces – Separate objects for body, interior, wheels, glass, lights Wheels & details: – Correct vintage wheels and tires – Brake discs visible – Door seams, hood lines, fuel cap modeled (not baked) Neutral studio lighting, no textures baked into geometry, realistic scale (1:1 real-world car scale), centered at world origin, facing forward (Z+).
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