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Anonymous1765809093
12-15 15:58
Model Name
demon armor 3d model
Tags
character
game asset
stylized
Input
Prompt
Generate a high-detail 3D character model directly based on the provided reference image. Use the reference image as the primary and authoritative source Do not redesign, reinterpret, or stylize the character Preserve exact proportions, body volume, armor shape, silhouette, and details Match the outfit, materials, colors, armor segmentation, hair length, and accessories exactly as seen Maintain the same character identity, anatomy, and visual balance Pose requirements: Convert the character into a strict neutral T-pose Arms extended horizontally at 90 degrees Legs straight, feet parallel Head facing forward No dynamic pose, no asymmetry Mesh & topology: Clean, animation-ready topology Preserve all armor layers and cloth elements Separate geometry where appropriate (hair, armor, cape) No merging or simplification that alters the silhouette Materials & textures: Reconstruct materials from the image Preserve color values, roughness contrast, and surface wear Distinguish clearly between metal, fabric, leather, and skin High-resolution textures Technical constraints: Neutral studio lighting No background, no UI, no props Centered at world origin No artistic additions or removals Priority order: Visual accuracy to reference image Correct proportions and silhouette Clean T-pose conversion Her bust are big, very big, be carefull with the head, in other promps you deformed it in the y axis and be carefull of not making her head flat
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