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Anonymous1763970327
11-26 02:23
Model Name
female body 3d model
Tags
character
rendering
realistic
Prompt
Generate a high-quality, fully clothed 3D human base model designed specifically for digital dressing and interchangeable outfit systems. Requirements for the 3D character: - Neutral standing pose (T-pose or A-pose, prefer A-pose) - Symmetric body, realistic human proportions - Clean, uniform topology optimized for clothing simulation and outfit replacement - Full-body geometry included: head, torso, arms, legs, hands, feet - No hair mesh baked into head (hair must be replaceable) - No accessories attached to the body (earrings, hats, glasses must be separable) - Standard UV layout, high-resolution texture map (2K or 4K) - Consistent scale: humanoid height around 170–180 cm - Face rig–friendly topology (around mouth, nose, eyes) - Body rig–friendly topology (shoulders, hips, elbows, knees) - Clean edge loops suitable for animation and deformation - Minimal clothing: underwear only (to make future outfits easy to overlay) - No pose deformation, no extreme angles Model deliverables: - Single watertight mesh - Standard UV map - Texture map - Neutral expression Visual style: - semi-realistic / stylized realistic female character - soft lighting, clean skin - no tattoos, no makeup, no distortion This 3D model will be used as the base avatar for a digital dressing room where all future outfits are generated separately and must fit onto this model. Ensure compatibility for future garment simulations. Requirements for the 3D character: - Neutral standing pose (T-pose or A-pose, prefer A-pose) - Symmetric body, realistic human proportions - Clean, uniform topology optimized for clothing simulation and outfit replacement - Full-body geometry included: head, torso, arms, legs, hands, feet - No hair mesh baked into head (hair must be replaceable) - No accessories attached to the body (earrings, hats, glasses must be separable) - Standard UV layout, high-resolution texture map (2K or 4K) - Consistent scale: humanoid height around 170–180 cm - Face rig–friendly topology (around mouth, nose, eyes) - Body rig–friendly topology (shoulders, hips, elbows, knees) - Clean edge loops suitable for animation and deformation - Minimal clothing: underwear only (to make future outfits easy to overlay) - No pose deformation, no extreme angles Model deliverables: - Single watertight mesh - Standard UV map - Texture map - Neutral expression Visual style: - semi-realistic / stylized realistic female character - soft lighting, clean skin - no tattoos, no makeup, no distortion This 3D model will be used as the base avatar for a digital dressing room where all future outfits are generated separately and must fit onto this model. Ensure compatibility for future garment simulations.
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