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Anonymous1764316245
11-28 11:30
Model Name
suv 3d model
Tags
vehicle
rendering
realistic
Prompt
Generate a high-quality, realistic, modern mid-size SUV 3D model (non-branded) fully optimized for Blender with clean manifold geometry, correct real-world proportions, and accurate scale at world origin facing +Y. The model must be created with strict segmentation so every functional component is a separate mesh object, including the car body, all four wheels (individually separated), front steering wheels with correct pivot orientation for rotation and steering, rear wheels, left and right side mirrors, trunk/boot door, headlights, taillights, brake lights, turn indicator lights, front grill, windows, interior seats, dashboard, steering wheel, and basic interior controls. All movable parts must have proper local pivot points set for rigging and animation (e.g., wheels centered on rotation axis, trunk pivot at hinge, mirror pivots at hinge, steering wheel pivot correctly positioned). Use clean topology with no unnecessary triangulation, no overlapping or broken geometry, and ensure glass has proper thickness. Materials must be realistic PBR shaders for metal, glass, plastic, rubber, and fabric, with white or silver exterior paint. Lighting components must be separate mesh groups and emissive-ready for animation (headlights, taillights, indicators, brake lights). The interior should be medium-detail with visible seats, console, and wheel. Ensure the model is explicitly generated in a rigging-friendly structure with separated mesh parts and clearly named objects for animation (e.g., wheel_FL, wheel_FR, trunk, mirror_L, mirror_R, body, headlights_L, headlights_R, indicators_L, indicators_R). The model must support realistic car motion rigging such as wheel rotation while the vehicle moves, steering rotation for front wheels, and animation-ready doors, mirrors, and lights. Do not merge any components; all parts must remain strictly separated for rigging.
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