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DCC Bridge
Anonymous1766862610
12-28 12:26
Model Name
cracked stone column 3d model
Tags
architecture
architecture realistic
architecture rendering
architecture rendering realistic
cracked
cracked stone column
eroded
realistic
rendering
rendering realistic
shattered
Prompt
Generate a highly realistic 3D model of a destroyed ancient stone pillar, created in the exact same style, material quality, and level of realism as an ancient stone portal ruin. The model represents only the bottom half of the pillar, as if the upper section was violently broken off long ago. The top of the pillar should feature a jagged, uneven fracture, with shattered stone layers, exposed internal stone structure, cracked edges, and debris-like breakup, conveying a heavy, catastrophic split. The pillar itself is thick, cylindrical, and monumental, constructed from large, weathered stone segments. The stone surface is rough, ancient, and eroded, with chipped corners, visible seams, micro-cracks, and natural wear patterns. The material coloration ranges from light gray to dark gray, with subtle variation and grime buildup in crevices, perfectly matching the portal’s stone material. Several heavy iron chains are wrapped around the pillar at multiple heights. The chains are thick, aged, and corroded, with realistic iron links showing rust, pitting, and wear. Some chain sections rest tightly against the stone, while others sag slightly, conveying real weight and gravity. A few links are partially embedded into cracks and erosion channels in the stone. The base of the pillar is solid and grounded, appearing fused into a natural stone foundation, as if it is part of an ancient ruin carved directly into bedrock. Small fractures and surface damage are visible near the base, reinforcing age and environmental stress. Style: ultra-realistic, high-poly, physically based rendering (PBR). Materials: identical stone and iron materials to the ancient stone portal asset, including matching roughness, normal detail, ambient occlusion, and erosion patterns. Scale: large, monumental, suitable for ancient ruins, fantasy environments, or dark relic sites. Topology: clean but detailed, optimized for game or cinematic use. Lighting assumption: neutral studio lighting for accurate material and surface readability. Do not include any characters, symbols, text, glowing effects, UI elements, or environmental props. Only generate the bottom half of the destroyed pillar with chains and stone base.
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