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Anonymous1766862610
12-28 20:39
Model Name
cracked stone pillar 3d model
Tags
props
rendering
realistic
Prompt
Generate a highly realistic 3D model of an ancient shrine structure, created in the exact same visual style, material quality, and level of realism as an ancient stone portal ruin and a destroyed stone pillar from the same asset set. The shrine consists of a slender, vertical stone pillar that is thinner than the destroyed pillar but still monumental in scale. The pillar is cylindrical with subtle faceting and irregularities, constructed from weathered stone segments. The stone surface is rough, ancient, and heavily eroded, with chipped edges, cracks, seams, and layered stone wear identical to the previously generated assets. Coloration ranges from light gray to dark gray with grime accumulation in recesses. Wrapped around the shrine pillar are heavy iron chains, aged and corroded, with thick iron links. The chains coil around the pillar at multiple heights, some pulled taut, others sagging naturally, with a few links partially embedded into cracks and worn channels in the stone, matching the same chain style used on the portal and destroyed pillar. Hovering directly above the top of the pillar is a solid stone octahedron, perfectly symmetrical and sharply defined. The octahedron appears carved from the same ancient stone material as the pillar, sharing identical texture, erosion, and coloration. The octahedron floats slightly above the pillar, separated by a small, deliberate gap. There are no visible supports, beams, or mechanisms holding it up. The floating octahedron does not emit light, glow, particles, or effects. Its presence feels unnatural but restrained, relying solely on form and gravity-defying placement rather than visual effects. Subtle wear, chipped edges, and micro-cracks are visible on the octahedron’s faces, ensuring it feels physically real and ancient rather than pristine. The base of the pillar is firmly grounded into a natural stone foundation, with fractured rock, erosion, and layering that visually matches the portal’s rock base and the destroyed pillar’s foundation. Style: ultra-realistic, high-poly, physically based rendering (PBR). Materials: identical stone and iron materials to the portal and destroyed pillar assets, including matching roughness, normal maps, ambient occlusion, and erosion patterns. Scale: large, monumental, suitable for ancient ruins, shrines, or forbidden relic sites. Topology: clean but detailed, optimized for game or cinematic use. Lighting assumption: neutral studio lighting for accurate material and surface readability. Do not include characters, text, symbols, glowing effects, energy fields, UI elements, or environmental props. Only generate the shrine pillar, the floating octahedron, the chains, and the stone base. If you want to go further, I can: Lock all three assets into a shared trim-sheet / texture set Create LOD tiers that match across the portal, pillar, and shrine
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