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Anonymous1772503768
03-03 03:06
Model Name
head sculpture 3d model
Tags
character
rendering
realistic
Input
Prompt
Generate a hyper-realistic 3D head sculpture based strictly on the attached image. PRIORITY: Preserve exact facial proportions, bone structure, and anatomical landmarks. This is not a beautified or stylized version. Do NOT idealize, smooth, or modify proportions. Follow these structural constraints: Maintain original craniofacial proportions: Interpupillary distance Bizygomatic width Bigonial width Lower facial third height Brow-to-orbit relationship Nasal radix height and projection Chin projection and vertical height Preserve skeletal landmarks: Supraorbital rim prominence Orbital depth Zygomatic arch projection Maxillary projection Mandibular angle shape Preserve soft tissue thickness consistent with visible anatomy in the photo. Do NOT: Enlarge eyes Reduce nose width Increase lip fullness Narrow jaw Smooth asymmetry Apply “beauty filter” proportions Capture natural asymmetries exactly as shown. Maintain realistic human skin texture and micro-anatomical planes. Output as a neutral expression, head upright, Frankfurt plane horizontal. Produce a sculpture that would match the reference if measured in orthographic view. Style: medical-grade anatomical realism, not stylized, not game character, not animation. The model must match reference proportions within ±1% deviation when compared in frontal orthographic alignment. Base the sculpt on underlying skull structure inferred from visible landmarks. Prioritize bony architecture over cosmetic smoothing.
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