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Anonymous1768571262
01-19 15:59
Model Name
head and shoulders 3d model
Tags
character
rendering
realistic
Input
Prompt
Generate a low-relief (bas-relief) 3D model that matches the provided reference image EXACTLY. [RELIEF MODE — FLAT GEOMETRY] This is NOT a full volumetric bust. This is a FLAT bas-relief reconstruction. Maximum depth is strictly limited. All facial features must remain shallow and compressed in Z-depth, exactly as visible in the reference image. [ABSOLUTE SHAPE LOCK] Reproduce the image 1:1: – same silhouette – same facial planes – same soft transitions – same relief depth No added volume. No exaggeration. No sculptural interpretation. [DEPTH CONSTRAINT — CRITICAL] Depth range must be minimal: – nose projection reduced – cheeks flattened – lips shallow – eye sockets shallow – mustache as surface relief only No part should protrude strongly from the surface. [REFERENCE MATCH MODE] Treat the image as a final relief reference, not a sculpture. The model must look identical when viewed from the front. [HAIR & MUSTACHE — RELIEF ONLY] Hair and mustache must be represented as engraved surface relief, not volumetric geometry. No strands. No thickness. [EXPRESSION — LOCKED] Neutral expression. Mouth closed. No emotion. No deformation. [SURFACE & MATERIAL] Neutral clay / stone-like surface. No smoothing beyond what exists in the image. Preserve subtle planes and transitions. [CAMERA & VIEW] Strict frontal view. Orthographic projection. No perspective depth. No angle change. [OUTPUT] Flat bas-relief 3D model. Optimized for CNC engraving and stone carving. Front-view identical to reference image. FINAL RULE: If the model looks more 3D than the reference — it is WRONG. This must remain visually flat. full 3D bust, high relief, deep nose, deep eye sockets, strong volume, sculptural depth, rounded cheeks, thick mustache geometry, perspective view, cinematic lighting, stylized sculpt, extra depth
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