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Anonymous1773136844
03-10 14:17
Model Name
wooden hand 3d model
Tags
joints
props
props realistic
props simulation
props simulation realistic
realistic
simulation
simulation realistic
wooden hand
Prompt
Generate a modular 3D human hand model designed for neuroscience experiments and interactive virtual human systems. The model must support precise programmatic control of finger joints and wrist rotation. Each finger should have independent articulated joints and be suitable for performing gestures such as grasping, open palm, pointing, thumbs up, and finger tapping. The hand should be rigged with a clear skeletal hierarchy including wrist, metacarpals, proximal, middle, and distal phalanges. The mesh topology should be optimized for smooth deformation during finger flexion and extension. The model should be lightweight enough for real-time rendering in Unity WebGL applications while maintaining realistic proportions and skin details. Ensure clean UV mapping, animation-ready rigging, and compatibility with animation systems that allow external commands such as setJointAngle or playAnimation to drive finger movements.
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