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DCC Bridge
bhullarx0008
01-15 14:30
Model Name
ninja warrior 3d model
Tags
armor
character
character game asset
character game asset realistic
character realistic
game asset
game asset realistic
ninja warrior
realistic
Prompt
Generate a realistic, game-ready 3D character that matches the uploaded reference image exactly in design, proportions, and materials. The character is a faceless masked warrior wearing a full-body cotton cloth costume. The mask is fully sealed with no eyes, no mouth, no facial openings, tightly wrapped fabric with subtle head anatomy visible underneath. Material accuracy is critical: – All clothing is cotton cloth only – Matte surface, no shine, no leather, no rubber, no metal armor – Visible fabric weave, stitching lines, seams, folds, and natural wear Color accuracy: – Primary color: aged off-white / dirty white cotton – Secondary color: deep charcoal / faded black cotton – Red appears only on the belt emblem, nowhere else Outfit structure (must match reference): – High-neck wrapped cotton mask connected to inner tunic – Layered tunic with asymmetrical black panels on chest and torso – Diagonal cloth strap across chest – Long cotton waist flap hanging in front and back – Loose cotton pants with stitched knee padding – Wrapped lower legs with horizontal cloth straps – Split-toe ninja boots made of cloth (not leather) Silhouette: – Athletic but lean – Realistic human proportions – No exaggeration, no stylization Pose & structure: – Neutral A-pose or T-pose – Arms slightly relaxed – Symmetrical stance Technical requirements (mandatory): – Clean quad topology – Animation-ready edge flow – Separate meshes for mask, upper body, lower body, belt, boots – PBR texture workflow – 4K textures preferred – Game-engine ready (Unity / Unreal compatible) Style: – Realistic – Grounded – Historical ninja / samurai influence – No sci-fi, no futuristic elements, no modern tactical gear Do not add: armor plates, metallic parts, zippers, buckles, glowing elements, weapons, or extra accessories not visible in the reference.
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