3D Workspace
Home
Assets
Affiliate Program
Creator Program
Sign up/Log in
?
Upgrade
DCC Bridge
Anonymous1772964469
03-08 10:22
Model Name
voxel skeleton 3d model
Tags
animation
animation voxel
character
character animation
character animation voxel
character voxel
voxel
voxel skeleton
Prompt
Generate a retro, blocky male character made entirely of primitive cube/box shapes — no smooth curves, no subdivisions. The character should have a classic pixel-art / voxel aesthetic and be fully ready for easy animation. Character Design Requirements: Build the character using only box/cube primitives (extruded and scaled) The character should be tall and slim/lean — long legs, long torso, narrow shoulders — like a tall lanky dude with a retro blocky style. Think 8-9 heads tall in proportion Legs should make up most of the height — long thighs, long shins Head stays small and boxy relative to the body to emphasize the height Feet are slightly big/flat to give that retro cartoon grounded look Include: head, neck, torso, pelvis, upper arms, forearms, hands, thighs, shins, and feet Keep the body symmetrical on the X axis Rigging & Animation Requirements: Full armature with bones for: spine, neck, head, both shoulders, upper arms, forearms, hands, hips, both thighs, shins, and feet Correct bone parenting chains so the whole body moves naturally IK (Inverse Kinematics) on both arms and legs for easy intuitive animation Pole targets for elbows and knees so limbs bend correctly All bones clearly named (e.g. upper_arm.L, thigh.R, ik_foot.R) Character stands in a neutral T-pose Axes locked where appropriate to prevent weird deformations Output a complete Blender script with inline comments explaining each section.
Detailed Info
Related Models
Enter invite code
Enter invite code to get credits!