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DCC Bridge
Anonymous1759196753
11-09 11:55
Model Name
voxel tower 3d model
Tags
architecture
architecture game asset
architecture game asset voxel
architecture voxel
game asset
game asset voxel
voxel
voxel tower
Input
Prompt
Generate a simplified 3D model suited for Minecraft-style voxel conversion, based on the reference building image. Requirements: The model should use distinct pure colors to separate structural parts. For example: main body = Red (#FF0000); roof = Blue (#0000FF); windows/frames = Yellow (#FFFF00); base platform = Green (#00FF00); decorative elements = Magenta (#FF00FF); auxiliary parts = Cyan (#00FFFF). Each colored region must represent a coherent structural part with sharp boundaries — no color gradients, no texture images, no shading/lighting baked effects. Geometry should be low-to-medium poly: avoid extremely fine detail, avoid large numbers of tiny ornaments or highly curved surfaces. The structure should be blocky, composed of planar faces, clear edges, and easy to convert to voxels. Avoid complex materials such as metallic reflections, glass transparency, intricate textures. If windows are needed, mark them with pure color rather than transparent glass effect. The model should be clean, manifold (if possible), with distinct parts clearly separated by color. Maintain simplicity to ensure later voxelization and block-mapping is straightforward. Exportable as OBJ (or equivalent) with color per-face or vertex color retained.”
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