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DCC Bridge
sashashurygin777
12-14 22:55
Model Name
spiked crown 3d model
Tags
abstract symbol
abstract symbol realistic
abstract symbol rendering
abstract symbol rendering realistic
intersecting geometry
realistic
rendering
rendering realistic
sculpted
spiked crown
vertex
Input
Prompt
Generate a single, fully unified 3D mesh strictly based on the reference images. ABSOLUTE REQUIREMENT — READ CAREFULLY The circular elements inside the upper openings MUST NOT be separate geometry. They must be created as: Extrusions of the surrounding frame, not inserted objects Topologically continuous with the main body Same mesh, same vertex flow, same surface No intersecting meshes, no overlapping shells, no embedded discs ❌ NOT allowed: Separate circular objects Floating or intersecting geometry Visible seams, borders, or edges around the circles Disc-shaped parts placed inside holes ✅ Required construction method: The surrounding surface must be closed inward, forming a solid membrane The circle is part of the wall itself, like a closed window, not a plug Think: the hole was never open — it is sculpted as a shallow solid bulge The final result must behave as: One single watertight solid If Boolean Union is used, it must be applied and collapsed The mesh must export as one object, one shell Shape clarification (very important) The circular areas should be slightly convex or flat, not recessed Their thickness must be identical to the surrounding wall They must not read as “attached parts” under any lighting or shading General description Dark gothic fantasy artifact / crown / lamp-like structure. Lower part: hollow spherical cage Vertical ribs merging smoothly into a middle ring Upper part: elongated sharp spires with gothic window cutouts Organic cable/vine elements wrapping around ribs Interior hollow volume preserved Technical constraints Single mesh only Fully watertight No internal faces Minimum wall thickness: 2.5–3 mm Subdivision-safe topology STL or OBJ output Height approx. 20–25 cm STRICT RESTRICTIONS Do NOT create the circles as separate objects Do NOT place discs into holes Do NOT rely on visual proximity — geometry must be merged Accuracy > artistic freedom
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