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DCC Bridge
Anonymous1770747756
02-10 21:36
Model Name
modular resource tile 3d model
Tags
architecture
architecture game asset
architecture game asset stylized
architecture stylized
game asset
game asset stylized
stylized
unity
Prompt
Generate a single modular 3D resource tile designed for a full 3D procedural grid in the Unity game engine. Tile requirements: - The tile must be a perfect square with a flat ground base. - Tile dimensions should be consistent and grid-aligned. - Pivot point centered in the middle of the tile. - No geometry may cross the tile borders. Tile logic: - Each tile contains exactly ONE resource building. - The building must visually represent the resource type of the tile. - The building must be fully contained within the tile area. Edge connection system: Each tile has four terrain edge types defined as: North / East / South / West Allowed edge types: G = grass W = water F = farm land S = stone D = road This tile edge configuration is: [INSERT EDGE CONFIG HERE — e.g. G / D / G / D] Resource building rules: - Grass tiles: lumber camp, sawmill, wood storage. - Water tiles: fishing hut, dock, fish storage. - Farm tiles: farm house, crops, windmill. - Stone tiles: quarry, mine, stone storage. - Road tiles: trading post, warehouse, market. Visual and technical style: - Full 3D geometry, not billboards. - Game-ready topology, low to mid poly. - Neutral lighting. - No sky, no background. - Top-down friendly readability. - Consistent art style across all tiles. The output must be suitable for direct import into Unity and use in a procedural grid system.
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