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Anonymous1768556485
01-16 11:52
Model Name
hash table 3d model
Tags
animation
animation sci fi
hash
props
props animation
props animation sci fi
props sci fi
sci fi
Prompt
Generate an animated 3D model of a hash table with chain addressing, showing insertion and collision handling: **Scene Setup:** - Dark background with grid floor showing coordinate system - Camera starts wide, zooms into collision demonstration - Soft key light from top-left, fill light from right, rim light from back **Main Hash Table:** - 8 rectangular slots in metallic blue, arranged in arc formation (not straight line) - Each slot has digital display showing: "Slot #[index] : Count: [n]" - Slots have opening at bottom where chains emerge **Dynamic Chains:** - Create 3 demonstration chains: Chain 1 (slot 2): Single node, shows ideal case Chain 2 (slot 5): 4 nodes, shows collision handling Chain 3 (slot 7): Empty, shows new insertion - Nodes are faceted gemstones (not spheres) with data displayed on each face: One face: "Key: 27" Opposite: "Value: 'Apple'" Other faces: Hash code, memory address - Nodes connected by flexible silver chains (not rigid lines) **Animation Sequence (30 seconds total):** 1. 0-5s: Camera pans across full structure, all elements idle glow 2. 5-10s: New data element enters from top: glowing orb labeled "Key: 37, Value: 'Pear'" 3. 10-15s: Orb calculates hash: displays "37 % 8 = 5" in floating text 4. 15-20s: Orb moves to slot 5, joins chain at end with linking animation 5. 20-25s: Chain at slot 5 highlights, showing collision resolution 6. 25-30s: Reset to idle state, all elements softly pulsating **Interactive Elements:** - Hover effect: When viewed, each node expands slightly and shows detailed tooltip - Click simulation: Nodes can be selected (conceptual - highlight with gold outline) - Search path visualization: When searching for key 27, nodes along path light up sequentially **Technical Specifications:** - Model scale: Fit in 20×20×15 unit bounding box - Polygon count: Approximately 200,000 faces for smooth curves - Texture maps: Normal maps for metal, emission maps for glows - Shaders: Principled BSDF with clearcoat for plastics, glass BSDF for transparent parts - Animation: 30fps, keyframed transforms, material emission animations Style: Technical animation, data visualization, interactive educational content with professional production quality.
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