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Anonymous1735007837
12-09 09:05
Model Name
buddha head 3d model
Tags
buddha
buddha head
buddha head sculpture
clay
props
props clay
props rendering
props rendering clay
rendering
rendering clay
sculpted
Prompt
Generate ONLY the Buddha hair cap as a standalone 3D model (no face, no ears, no neck). Output must be a watertight hollow shell with an open circular base. Geometry requirements: - Hair consists of densely packed spiral curls (snail-shell like domes) arranged to follow the skull curvature. - Each curl is a rounded dome with a central spiral indentation: indentation diameter = 25–35% of curl diameter; indentation depth = 10–20% of dome height. - Lower rows use larger curls (approx. 14–20 mm diameter each), gradually decreasing to 8–10 mm near the crown. - Curl surface detail: 3–6 sculpted spiral ridges per curl, ridge height 0.3–1.0 mm for normal map detail. - Curls packed tightly with gaps < 1–2 mm; base fillet between curl and cap surface 0.5–1.5 mm to avoid sharp edges. - Arrange curls in concentric rows that conform to head curvature, with slight row offsets (±1 curl) for natural variation. - Add a smooth flame-shaped ushnisha bump at the very top (optional small smooth cone). Topology and export: - Model must be watertight (manifold), inner hollow with shell thickness 2.5–4 mm (or 1.5 mm if only visual). - Clean topology, no non-manifold edges or flipped normals. - Target triangle count 200k–600k (high detail). - Provide UVs (non-overlapping), Normal map and 16/32-bit Displacement map (max displacement ~8–12 mm), AO and curvature maps optional. - Export formats: FBX + OBJ (with MTL), and STL for printing. Surface and preview: - Stone-like material (light beige); roughness ~0.5–0.7. - Produce preview renders: front, 45° side, rear, and bottom internal view (show thickness). Important: DO NOT include any facial or ear geometry — only the hair cap volume. Ensure the base edge is chamfered (2–4 mm) for clean fit to a head.
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