
bobcat 3d model

Goal: Create a low-poly, game-ready 3D model of a bobcat (Lynx rufus) in Blender, optimized for real-time engines such as Unity or Unreal Engine. 1. Style Semi-realistic / stylized realism Clear silhouette, readable from a distance Simplified forms while keeping recognizable bobcat features 2. Polycount & Topology Target polycount: 2,500–6,000 triangles Clean quad-based topology (triangulated on export) No ngons Efficient edge flow for animation Minimal geometry in flat areas 3. Anatomy & Shape Accurate bobcat proportions: Short tail with dark tip Muscular hind legs Broad head with cheek fur shape Pointed ears with small tufts Simplified fur volume (no individual strands) Distinct paws with minimal toe definition 4. UVs & Textures Single UV set One texture atlas Texture resolution: 1K (1024×1024) preferred 2K optional if needed PBR textures: Base Color (albedo) Normal map (baked from high-poly or sculpt) Roughness No overlapping UVs unless mirrored intentionally 5. Texturing Styl
2K·PBR·v3.0-20250812









