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DCC Bridge
Cruntz
02-04 09:11
Model Name
bobcat 3d model
Tags
creatures & animals
game asset
realistic
Input
Prompt
Goal: Create a low-poly, game-ready 3D model of a bobcat (Lynx rufus) in Blender, optimized for real-time engines such as Unity or Unreal Engine. 1. Style Semi-realistic / stylized realism Clear silhouette, readable from a distance Simplified forms while keeping recognizable bobcat features 2. Polycount & Topology Target polycount: 2,500–6,000 triangles Clean quad-based topology (triangulated on export) No ngons Efficient edge flow for animation Minimal geometry in flat areas 3. Anatomy & Shape Accurate bobcat proportions: Short tail with dark tip Muscular hind legs Broad head with cheek fur shape Pointed ears with small tufts Simplified fur volume (no individual strands) Distinct paws with minimal toe definition 4. UVs & Textures Single UV set One texture atlas Texture resolution: 1K (1024×1024) preferred 2K optional if needed PBR textures: Base Color (albedo) Normal map (baked from high-poly or sculpt) Roughness No overlapping UVs unless mirrored intentionally 5. Texturing Style Hand-painted or baked textures Fur pattern: Reddish-brown body Dark spots and subtle striping Lighter belly and muzzle Black ear backs and tail tip Avoid high-frequency noise (game optimization) 7. Scale & Orientation Real-world scale: Length: ~90 cm Height: ~50 cm Facing +Y forward Feet aligned to ground (Z = 0) 8. Export Requirements Apply all transforms Triangulated mesh One material FBX export compatible with Unity/Unreal No modifiers left unapplied
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